home *** CD-ROM | disk | FTP | other *** search
- MADHOUSE indian spirit
- manual
- by Mattis Folkestad
- SPIT presentation 19©95
-
-
- If you haven't read the "Read_me" file, do so before you
- continue.
-
-
- Background:
-
- In these times of expensive software, great PC games and
- few Amiga conversions, the new software house based in
- Norway comes to rescue. "MADHOUSE - indian spirit" is the
- first game from SPIT presentation. The game actually came
- as a reaction to the announcement from Lucasarts about them
- stopping their Amiga development. As a fan of their great
- adventures, I saw with envy on the new adventures which
- popped up on the PC.
- When I started off with the idea for MADHOUSE in 1993/94 I
- only had an Amiga 500 with 1 MB ram. It was not until
- autumn 1994 when I got an A1200 with hard disk the stone
- started rolling. After 6 months the game was finished, and
- now I can't wait to release it as Shareware. It has cost me
- a lot of blood, sweat and underwear, so you really should
- pay the shareware fee (see Read_me file).
-
-
- The story:
-
- You are Greg Kapschnitz, a young janitor at the Valverdance
- mental institution. It is not your dream job - you would
- rather sit with a large Blardbird motorcycle between your
- legs - with the beautiful sister Rina at the back. Sadly,
- it's just a dream - which you can't afford.
- You are about to ask your boss for a raise when you find
- her broken into tears. Here's where you take over as you
- guide Greg through a mad world filled with lunatics, crazy
- situations, bad puns and a story line worse than your all-
- time-favourite soap opera. Red herrings, sarcasm and
- stupidity are all part of this twisty game which may as
- well end with a "eh?".
-
-
- Controls:
-
- Unlike other adventures, MADHOUSE is controlled with a
- joystick in port 2.
- Pushing the joystick left makes Greg walk left. Pushing the
- joystick right makes Greg walk...right!
- Tapping the fire button has different actions according to
- the situation. MADHOUSE incorporates an I.C.O.M. system,
- which is an abbreviation for Intellegent Character Object
- Manipulation. That means that Greg will know what to do
- when you press fire.
- Before you start screaming that fiddling with objects and
- using them is the main part of a puzzle game, read this:
- MADHOUSE is not mainly a puzzle game. It is an adventure
- where you control a character, experience things and in
- general have fun. Of course, there are some puzzles that
- must be solved, but mostly it is an interactive adventure.
-
- The coversations appear at the top of the screen until you
- tap fire. The only exception is in the intro sequence,
- where you must tap a key on the keyboard to continue. It is
- very important that you always tap lightly the fire button
- or a key, so that you don't miss some of the conversations.
-
- When you do something right, you should hear a light "ping"
- sound.
-
- Here's a short list of what the fire button can do:
-
- 1. Pick up object
- 2. Examine something
- 3. Go upstairs/downstairs
- 4. Go through door
- 5. Read next conversation line
- 6. Use objects you have
-
- The game is split into five parts, and before each part you
- are given a password. You should always write down the
- password, so that you don't have to start at the beginning
- all the time. Passwords are entered at the startup screen.
-
-
- Credits:
-
- I would like to say thanks to everone who have dropped by
- and looked at the product, commented and laughed. Thanks!
-
-
- Plans for the future:
-
- If the response is big enough, new, hopefully fantastic
- games will be released. Another adventure with more and
- better graphics, music and sound is being planned. Perhaps
- a follow-up to Madhouse will be released. In any case, it's
- you who decide. If you want new and better games, pay the
- shareware fee.
-
-
-
- Mattis Folkestad, January 14,1995
-